Moon Landing - Web Design

Educational web design using cinematic animations provides children with a more engaging and fun way of learning.

Tools

Figma, Adobe Photoshop, Illustrator

Timeline

Sep – Oct 2023

Role

Product Design & Art Director: Interface design, sketching, wireframing, prototyping, art direction, interaction design, animation

Overview

The History of Moon Landing is an educational web design centered around the historic event of the Moon Landing in 1969. Tailored for children interested in both space science and history, it was a solo project.

The Problem

Most children find it difficult to engage with long paragraphs of text when learning about historical events because they are usually long and dense.

How Might We

make the history of the Moon Landing more accessible and engaging for children?

{Solution}

01

Add interactive elements to keep content fun and engaging

{Solution}

02

{Solution}

03

Simplify the text, only keeping the most important message

Cinematic animation for better storytelling

Competitive Analysis

I researched some competitors' websites to find inspiration. What I took away were:

1. Using graphics as the primary method of communication is an effective way to capture children's attention.

2. Integrating interactive games enhances the learning experience.

National Air and Space Museum

Strengths:

• Clean layout

• Good use of images

Weaknesses:

• No interactive elements

NASA Kids' Club

Strengths:

• Appealing graphics

• Interactive games

Weaknesses:

• Too much infomation

National Geographic Kids

Strengths:

• Appealing images

• Clean Layout

• Interactive games

Weaknesses:

• N/A

Initial Design

Wireframe

Lo-fi Prototype

Wireframe

Initially, I designed the website as one page with long scroll and text-heavy paragraphs. However, I soon realized the main challenge: children find engaging with long paragraphs of text difficult when learning about historical events. So, I iterated and pivoted my design to version 2 (on the right.)

Final Design

Hi-fi Prototype

After recognizing the limitations of my initial design, I made several iterations. I aimed to create a highly engaging and fun website, so I simplified the long scroll into separate screens. Additionally, I added interactive elements and cinematic animations to enhance the user experience and storytelling.

Reflection

This was my first solo UI/UX design project. I learned that it's crucial to understand the users first – who they are, what problem we're solving, and why. With countless ways to solve the problem, finding the one best solution for our users is something we, as designers, need to prioritize.